|  | 128 oscillators 
 16 voices
 
 128 midi channels
 
 96 kHz
 Audio 
					DSP
 
 
 Sound
 Demo 1
 
 Sound
 Demo 
					2
 | A complete drum computer in VHDL
 
 Cyclone 4 Development System
 .
 
  
 A Cyclone 4 board of Terrasic is used for sound synthesis and video generation. 
					2 ports (mouse + keyboard) are available for graphic and 
					synthesis control. Also a MIDI-controller can be attached: 
					The DIY-MIDI-Controller 
					works with standard 230kBaud, which is about 7 times faster than normal 
					MIDI (31250bps).
 
 The design was derived from my 
					universal VA-synthesizer module formerly realized in this
					
					Cyclone 4 platform and contains parts of my
					Multi 
					Audio-Video-FPGA platform. The sample frequency can be selected 
					between 96kHz 192Hz and 384kHz. All processing units adapt automatically 
					in this design. To obtain to best sound quality possible 
					especially for the brilliance of the HF and adapt to current 
					audio hardware, 192kHz have been chosen as the sample 
					frequency. Read here about the
					advantage of 
					192kHz in audio processing.
 
 The design is pretty 
					similar to the former Spartan6 design and uses also the my 
					redesigned
					non 
					linear amplification circuit.
 
 
  
 "True Analog" filtering is applied with a 225 TAP FIR 
					filter running 5 times the speed of the sampling frequency 
					instead of only running exactly at 
					the sampling frequency as with common audio processing 
					software.
 
 
  
 The filter consists of a symmetric set of optimized binary 
					coefficients using a modified Blackman-Harris window and 
					performs nearly artifact free real time resampling with just 
					only two 25x18 multiplier at full system speed leading to a 
					24Bit precise calculation with 36Bit precise coefficients.
 
 
 Music Box / MIDI Engine
 
 
  
 The Music Engine produces MIDI-like 
					information, based on pre defined rhythm and tone patterns which 
					are kept in a memory. The tone notes are copied/doubled according 
					to the ARP pattern, compressed in loudness and modified by the 
					ADSR-module end then sent to the synth module synchronously. 
					255 Tone Levels = quarter Notes covering 127 MIDI Notes are 
					available.
 
 The arpeggio module uses adjacent MIDI channels 
					to produce MIDI echo rather than audio echo. This is possible 
					with a very high time resolution creating short reflections 
					similar to room reverb. For the slower (normal) arpeggio the 
					channels can use different parameters for the voices.
 
 Listen 
					to the Drum Demo Sound.mp3
 
 
 
 
 
 
  
 The synthesizer uses the MIDI 
					notes and produces audio signals for each midi channel from 
					generic functions, tone banks, or DDS-based sine waves. Wave table 
					utilization is planned. 
					Also true random generators are possible acting as my
					vhdl noise generators. 
					The synthesizer operates totally pipelined and with 50MHz clock 
					speed and processes 128 from 256 possible MIDI channels, has 
					3 oscillators / wave generators and 256 voices polyphony.
 
 
 
 
 Graphical 
					Sound Analyzer
 
 
  
 A simple oscilloscope function 
					in the FPGA is used to control and analyze the wave form during 
					sound generation and modification. The video runs at 108 MHz 
					with 1280x1024 pixels.
 
 
 Graphical Spectrum Analyzer
 
 
  
 
 
 Drum Computer GUI
 
 
  
 A simple 800x600 pixel GUI in VHDL is used to 
					control the parameters of the drum machine. All values can be 
					displayed virtually on a VGA monitor including the oscilloscope 
					like frequency and wave form monitors.
 
 
 
 Drum Computer Front
 
 
  
 The front of the intended midi controller for the drum computer 
					using classical Mentor knobs for the encoders.
 
 
 
 
  
 The complete front skin of the drum computer with 8 x 16 step 
					sequencer and individual tone control for each step for tuning 
					the sounds. Thus bass drums and toms can be setup with the right 
					frequency to met the melodies tune. 64 tracks are available 
					altogether. Direc access is given to boost and loudness - 
					more parameters like individual ADSR- are accessed via 
					console.
 
 
 
 
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