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REVERB Module
64k Sample RAM
48kHz x 16 Bit
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Realtime Audio Reverb

Reverb is calculated with pre processed
damping according to the behavior of the air and reflection parameters
of virtual walls. PreDelay and variation of local delays are
possible. The RAM-length maybe changed manually or
automatically. To cause a most useful effect, statistical noise
is used to create a kind of random reflection pattern. This is
supposed to create the most natural reverb and is currently
discussed to be used for surround sound. All values for damping, room size and material
are parametric during compilation and runtime.
The reverb module
can be used to add and subtract reflections to / from the audio
material. It is also possible to add negative signals to the
material in real time in order to pre compensate room
reflections like it is known from
echo cancelling.
Hear the difference
of the Reverb for a demo sequence (e-Mu Proteus Demo song):
Original /
Reverb
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