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REVERB Module
128k Sample RAM
96kHz x 24 Bit
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Realtime Audio Reverb

Reverb is calculated with pre processed
patterns according to the
behavior of the air and reflection parameters of the given walls
taking both position of sound source and listener into account.
All values for damping, room size and material are parametric
and continuously updated in realtime according to the given 3D position of the
sound source. The position can be controlled by MIDI.
PreDelay and variation of
the local delays are
possible. The RAM-length can be changed manually or
automatically by LFOs. Superposition of noise
is performed to create a full random pattern of reflections,
which is
supposed to result in the most versatile reverb.
The reverb module
can furtherly be used to add and subtract reflections to and from the audio
material. It is thus possible to add negative signals in real time in order to pre compensate room
reflections like it is known from
echo cancelling.
Click here for the former
(static) version of the Reverb and Delay Algorithm in VHDL
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